Flip Flop Audio Delay


I’m trying to do this: when my character enters in a trigger box, the door opens with a sound; when it leaves, the door closes with another sound. The problem is that the closing sound plays before the door actually closes.

I tried to put a delay or set a start time without success…

I hope someone can help me, thank you in advance!

You can put an event track in:


and you get a pin to say when to play the sound:


Problem is, it will play in both directions, so use something like:

Thanks a lot for the answer!

I’ve done almost everything but I had a problem with the target, I can’t figure out how to get it. I guess that’s a really stupid question :slight_smile:

Do I have to promote a variable?

I understood the mistake, I was wrong to choose “Is reversing”, I took “Flipbook” and therefore I could not connect the timeline …

Now everything works perfectly…even if I did it in a slightly different way: