Flip faces

Hello !

I am trying to build a house with geometry brushes, and I want to flip faces using unreal brush editing tool.
I have one box brush composing my house. I deleted the up face because I don’t need it.

And now I want to flip all other faces so I can see the inside walls of my house and not the outside walls. But when I do, it also flips other random faces around, such as my floor, which is another box brush.


When I’m then adding other brushes, it causes major issue, like faces not appearing, or only part of them appearing.

I am only selecting one face or one brush when flipping. Do you know what could be the cause of this? Or is there something I am doing wrong? i thing I’m somehow may be flipping the whole level?

You might find it better to make it out of blocks. Otherwise you’ll be back on the forums in the few weeks time asking why light is bleeding under your walls. Generally structures with no depth are not a good thing, unless you’re never going in the house, that is.

Ok then, thank you. Do you know if there is a way to ‘hide’ walls that are in front of my characters, so I can see what is happening well?

Not sure about the wall hiding, but saw this:

https://forums.unrealengine.com/community/community-content-tools-and-tutorials/13971-diablo-style-wall-hiding-in-blueprints

Also, you can flip the faces easily if you use:

Sounds like it is what I needed. Thanks!