I have a 3D character on a plane and I’m rotating it by 180 degrees to have it upside down:
But the character of course is not facing the same direction.
This is what I would like to achieve:
Is there a way to flip/mirror the character mesh?
I tried to use the only way I could find around, multiplying the scale of the desired axis by -1, but I get an inside out mesh instead.
Or if there is any other type of rotation I’m not aware of that could also make me achieve the same result.