Now available on the marketplace.
Flight instruments are essential to any pilot, who wants feedback on the decisions they made and seeks precision in their flying. The Flight Instrument Pack provides this feedback and precision that is sought.
All flight instruments and demo cockpit widgets are fully functional and designed for the UI display.
The pack includes:
- Airspeed indicator x 4
- Type-A: 0-200 Knots, marked
- Type-B: 0-260 Knots, marked
- Type-C: 0-260 Knots, unmarked
- Type-D: 0-470 knots, unmarked
- **Vertical Speed indicator **x 2
- Type-2000: 0-2000 Feet per minute
- Type-3000: 0-3000 Feet per minute
- Altimeter
- Attitude Indicator
- Heading Indicator
- Bowl Compass x 2
- Type-Simple Operation
- Type-TVMDC Operation
- **Dry Vertical Card Compass **x 2
- Type-Simple Operation
- Type-TVMDC Operation
- Deviation Card
- Demo Cockpit Widget x 5
Key Features:
- Easy setup of the Instrument and Demo Cockpit Widgets.
- The TVMDC Compass (True heading, Variation, Magnetic heading, Deviation, Compass heading) gives the player the realism of the actual aircraft compass and allows them to calculate from “True heading” to “Compass heading” and back. Customize variation and deviation values for your project.
- The Heading Indicator simulates precession error effects and has an adjustable dial and compass rose.
- Demo Cockpit widgets are ready to use, simply customize the instrument settings and add to viewport.
Technical Notes:
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All flight instruments are operated from the class type pawn reference which is set from the “GetOwningPlayerPawn” function. The pawn reference is used to get the pawns velocity, rotation, and location from the “GetVelocity”, “GetActorRotation”, and “GetActorLocation” functions.
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The Flight Instrument Pack has been tested on single-player and local multi-player projects.
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Setup: Instrument Widgets in UMG.
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Step (1) create a new/open an existing widget blueprint.
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Step (2) find the palette panel and scroll to “User Created”.
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Step (3) drag and drop the instrument into the Designer Tab viewport or into the hierarchy panel.
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Step (4) with the instrument selected, find the details panel and search for “Instrument Settings”.
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Step (5) customize the instrument settings for your project.
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Setup: Demo Cockpit Widgets in UMG.
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Step (1) open a demo cockpit widget blueprint.
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Step (2) in the Designer Viewport, customize the positioning of the components within the “Canvas Panel”.
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Step (3) select an instrument.
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Step (4) with the instrument selected, find the details panel and search for “Instrument Settings”.
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Step (5) customize the instrument settings for your project.
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Number of Materials: 18
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Master x 6
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Instance x 12
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Number of Textures: 76
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Each part of the instruments has a range of texture sizes to optimize resource size and mip-map levels.
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Sizes: 2048x1024, 1024x1024, 1024x512, 1024x256, 512x512, 512x256, 512x128, 256x256, 256x128, and 128x64.
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Number of Widgets: 19
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Instrument Widgets x 14
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Demo Cockpit Widgets x 5
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Engine Version: 4.18 - 4.21
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Supported Development Platforms: Windows
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Supported Target Build Platforms: Windows and Android
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Documentation: Blueprint Tutorials x 7
Please feel free to leave any suggestions, questions, and feedback.
Thank you.