Video of the problem: drive.google.com/HEEEEEEEEEEEEEEELP
Hello, thanks for taking your time to read this.
I am making a little flight-simulator-esque thing and ran into a little problem, which im hoping is ridiculously easy for someone who actually knows what they’re doing, to fix.
the problem, as shown in the video, is that the bullets (which i’ve made bigger for the sake of debugging) seem to take the angle at which the plane is turning and exagerate it when they are shot. That’s the best way i can describe it. As you can see, when i turn while shooting, the bullets apear to go to the sides instead of shooting “straight” and corresponding with the ¯W¯ crosshair.
I do not know what causes it and i’ve tried like i’ve tried few things in my life…
here is my code:
this is all the stuff inside of the bullet blueprint
and this is the function in the aircraft that spawns a single bullet (i simply loop this, the problem persists regardless of how many bullets i fire, its just easier to visualize like this)
its my first time asking for help at a forum so if i missed any info or did something wrong, please let me now. I’ve been searching all over but no one else seems to have reported a similar problem, perhaps im just bad at googling.