Flickring mesh issue on sequencer viewport and during render output in 5.6.1

Hello all,

We are currently developing the trailer for our game but we are having issues when displaying characters holding a torch.

The issues is that the torch displays on and off in a flickering fashion, the problem goes away when getting significantly closer to the torch static meshes. There are no LODs active so that doesn’t seems to be the problem, these are simple static meshes having these behavior.

This flickering behavior occurs on viewport and also persists even after rendering the scene.

I’m attaching a couple of videos for reference. Thanks in advance!