Flickering/Wobbly Shadows Issue due to Day/Night Cycle

This is interesting,
I will look into this.

I haven’t really messed with scalability apart from r.screenpercentage for DLSS, and FSR upscaling, but I’m going to test that now too.

I’m not a fan of these pre-defined scalability and gameusersettings nodes. They seem to get in the way more than anything.