Flickering when I have a flush overlapped items on my level

Hey all,

I have a small issue I haven’t encountered so far in my experience with unreal - I am creating decorative supports for a small room scene, I have horizontal meshes (the pillar from starter content) being used for this.
When I overlap them to make a corner I get some annoying flickering and I have no idea why. I am guessing this is probably a fairly common thing.

I know its not a machine spec issue (as I have seen suggested from googling around for this issue), as I just built this computer just for the task of games development and it is waaaaaaaay beyond the recommended spec for the unreal engine.

Also, I have attached a screenshot of this flickering to show you what I mean. Any help is greatly appreciated.

Thanks

L

You cannot have two poly’s occupying the same tangent space. In short, no two polys can be positioned flush together as you have. They can butt up to each other or one poly can go under another.

That’s basically a problem in every engine, as john says multiple objects can occupy the same space as the engine won’t know which mesh is meant to be in front of which. So they flicker between the meshes. You either need to scale down your meshes so they don’t intersect or create modular supports that fit together in that position.

Thanks, both of you.

I have been butting them up against each other for now, but I think I will opt for creating some reusable static meshes that have the intersection or corner pieces in them - just for the sake of my own sanity!

Thanks again.

L