Hi @brs-sebascova ,
Thanks again for your help!
I checked the links you shared, but unfortunately I couldn’t find a solution that fully worked for my case.
That said, I did manage to reduce the flickering quite a bit by changing the anti-aliasing method to TAA. I was able to keep the spatial samples at 3 and temporal samples at 1, which helps with render times. Increasing those values didn’t really improve the flickering further, it just made the rendering slower.
Here’s the updated video:
FAD_Scene01 Test02
The flickering is much less noticeable now, especially on the pool ladder, which was one of the worst spots before.
However, switching to TAA introduced a new issue: a noticeable drop in anti-aliasing quality, especially around the edges of the geometry. You can see that in the attached screenshot.
If you (or anyone else) has suggestions on how to balance TAA settings or improve edge clarity without reintroducing the flickering, I’d love to hear them!
Thanks again!
