Use that in the render settings under ‘Console Variants’: set r.LidarPointBudget
to the number of points you need. Then, select the point cloud in the Outliner, go to the rendering section, and uncheck ‘Use Frustum Culling.’ That worked for me.
Use that in the render settings under ‘Console Variants’: set r.LidarPointBudget
to the number of points you need. Then, select the point cloud in the Outliner, go to the rendering section, and uncheck ‘Use Frustum Culling.’ That worked for me.