Flickering objects not Z-fighting [5-0ea]

Wideo show more than I can explain. Flickering is only when I not selected mesh and only from some sides. All meshes have different pivot points. I tried import only one of them to the new scene- same problem. So mesh flckering even if it’s alone on the scene. In the wireframe viewport meshes are still therem, so I gues problem is with materials.


Please check out and help :smiley:

Try increasing the bounds scale:


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Thank you very much, it’s work.

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