Flickering Mesh

Coming back to and old project that’s always had this issue in it…

I didn’t do the animations or importing of the meshes, so I’m not quite sure how it was setup. There’s supposed to be an animation trigger at the end where these “blast doors” sort of open up, so I wish I could just reimport a new mesh, but I really don’t have any clue as to how the previous guy set up the trigger/animation. :frowning:

You’re referring to z-fighting, right? I think I know what you’re talking about, and I thought it was that too, but it’s disappearing in and out of existence, which… Well, z-fighting is textures flickering back and forth, not in and out of view.

As for the material, it’s super simple since that was the style and we had to get it posted really quick.