I have a question related to a 3D game environment I made in Unreal, it’s an abandoned hospital and I made a basic blueprint script to make the light actors flicker in the level, here is what it looks like:
The way i did my setup is that the lights are meshes which i applied an emissive material to, and I added a rect light below them to cast an actual light, and I used those rect lights in blueprint to make them flicker.
My problem right now is that the rect light actors flicker correctly but the emissive material on the light mesh remains on, is there a way in blueprint to make the emissive attribute of my light material follow the flickering of the light actors?
Here’s what my level looks like with debug info on: Imgur: The magic of the Internet
Here is my basic blueprint setup:Imgur: The magic of the Internet
Here’s my light mesh material: Imgur: The magic of the Internet
Any helps is appreciated.