Hello, I recently exported a png sequence that has a light flickering issue on the surface of some objects:
(door frame on left and skylight opening)
I have a skylight set to static, direct light movable, sphere reflection captures in the hallway, lightmass portals in openings in ceiling,
Meshes are pretty simple walls I made in blender, I think I have a pretty good handling of unwrapping UVs so dont think its that.
So can anyone help explain why my lighting is flickering so badly?