Have you tried making seperate blueprints of 1) Foliage, 2) The Actor. Then destroy the ingame instance of the blueprint, in replacement of a universal copy, as it seems this bug is caused by.
Have you tried making seperate blueprints of 1) Foliage, 2) The Actor. Then destroy the ingame instance of the blueprint, in replacement of a universal copy, as it seems this bug is caused by.