Flickering Foliage when destorying an actor using the same mesh

Do you have a simple project that demonstrates this issue? That will be very helpful for getting it fixed.

In 4.10 we fixed a lot of flickering related to adding and removing instances from the foliage HierarchicalInstancedStaticMeshComponent itself, but I hadn’t heard of flickering when destroying a StaticMeshComponent with the same mesh.

Thanks