Hi everyone, been learning UE4 and loving it and getting all my assets Ive created for a project imported into Unreal just fine. Everything looks good too except for my rigged characters which are from Mixamo, which I need to use for the facial rig it comes with.
I am attaching a short video of whats happening. This is with a character I made with Fuse, only difference is I made a new shader and added my own texture on it. But Ive tested this with characters straight out of fuse, downloaded from the website with the autorig. And checked it out with and without textures. No difference.
Basically the closer you get the worse the flickering is and its all over the mesh on every character. Ive tried multiple characters with and without facial blendshapes too as I thought maybe it was a zFighting thing but I don’t see how it could be. I even brought it into Maya first, and made sure all the extra geo for blendshapes and everything was gone but this still happens. No extra geo and no overlapping polys. Even if there were it would only be at the edges of clothing but this is all over the entire mesh.
Is it a skinning issue possibly. I even tried the geo only, without any skinning or anything, just the mesh alone from my fuse character and exported it, and when I brought it into UE4 it actually looks ok. So im lost here as to what’s happening. Same mesh looks ok without being skinned to a rig but the rigged character flickers really bad.
Thanks for any help! Im sorta stuck and cant proceed until I resolve this issue, its killin my whole project…