Hi everyone, I would like you to help me with a problem, when I import my character from CC4 (character creator 4) into Unreal and put it in the third person character, it becomes defective (it becomes a hunchback or has no neck, in other words, as there were no bones in some parts) if you could help me with this part I would appreciate it


Hello, it’s almost certainly a bone hierarchy issue.
Is it using its original skeleton or Unreal’s? It looks like you retargeted it.
I don’t know, I simply imported it from cc4 to Unreal,I saw a video on YouTube on how to switch to Unreal, but on his it was good and on mine it was like this in the photo.
- Open up your character’s SKELETAL MESH:
- Count the amount of SPINE BONES:
Compare this number to the original mesh you created. I suspect you don’t have enough of those bones, and so the hierarchy is mismatched.