Flat Tessellation causes Crash on Linux

Hi to all, I have a problem with Flat Tessellation(only in Linux). The problem is that when I enable Flat tessellation and after I try to rebuild light of level the engine crash(Output Log below), but if I use PN Tessellation(worse from my point of view) the engine doesn’t crash. I have already read all the post about Vulkan crash on Linux but no one talk about my problem. Someone can help me?

Output Logs:

LoginId:13b8b41c6e744611b66d8df0851a3025-000003e9 EpicAccountId:

Fatal error: [File:/home/unreal/jarjar/UnrealVersion/UnrealEngine-4.26/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp] [Line: 803] Result failed, VkResult=-4 at /home/unreal/jarjar/UnrealVersion/UnrealEngine-4.26/Engine/Source/Runtime/VulkanRHI/Private/VulkanMemory.cpp:4742 with error VK_ERROR_DEVICE_LOST << callstack too long >>

libUE4Editor-Core.so!FGenericPlatformMisc::RaiseException(unsigned int) [/home/unreal/jarjar/UnrealVersion/UnrealEngine-4.26/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:472] libUE4Editor-Core.so!FOutputDevice::LogfImpl(char16_t const*, …) [/home/unreal/jarjar/UnrealVersion/UnrealEngine-4.26/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:61] libUE4Editor-VulkanRHI.so!VulkanRHI::VerifyVulkanResult(VkResult, char const*, char const*, unsigned int) [/home/unreal/jarjar/UnrealVersion/UnrealEngine-4.26/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp:802] libUE4Editor-VulkanRHI.so!VulkanRHI::FFenceManager::WaitForFence(VulkanRHI::FFence*, unsigned long long) [/home/unreal/jarjar/UnrealVersion/UnrealEngine-4.26/Engine/Source/Runtime/VulkanRHI/Private/VulkanMemory.cpp:4742] libUE4Editor-VulkanRHI.so!FVulkanCommandBufferManager::WaitForCmdBuffer(FVulkanCmdBuffer*, float) [/home/unreal/jarjar/UnrealVersion/UnrealEngine-4.26/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp:457] libUE4Editor-VulkanRHI.so!FVulkanDynamicRHI::RHIReadSurfaceFloatData(FRHITexture*, FIntRect, TArray >&, ECubeFace, int, int) [/home/unreal/jarjar/UnrealVersion/UnrealEngine-4.26/Engine/Source/Runtime/VulkanRHI/Private/VulkanRenderTarget.cpp:597] libUE4Editor-RHI.so!FDynamicRHI::RHIReadSurfaceFloatData_RenderThread(FRHICommandListImmediate&, FRHITexture*, FIntRect, TArray >&, ECubeFace, int, int) [/home/unreal/jarjar/UnrealVersion/UnrealEngine-4.26/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:2700] libUE4Editor-Renderer.so!ComputeSingleAverageBrightnessFromCubemap(FRHICommandListImmediate&, ERHIFeatureLevel::Type, int, FSceneRenderTargetItem&) [/home/unreal/jarjar/UnrealVersion/UnrealEngine-4.26/Engine/Source/Runtime/Renderer/Private/ReflectionEnvironmentCapture.cpp:328] libUE4Editor-Renderer.so!ComputeAverageBrightness(FRHICommandListImmediate&, ERHIFeatureLevel::Type, int, float&) [/home/unreal/jarjar/UnrealVersion/UnrealEngine-4.26/Engine/Source/Runtime/Renderer/Private/ReflectionEnvironmentCapture.cpp:348] libUE4Editor-Renderer.so!TEnqueueUniqueRenderCommandType::DoTask(ENamedThreads::Type, TRefCountPtr const&) [/home/unreal/jarjar/UnrealVersion/UnrealEngine-4.26/Engine/Source/Runtime/RenderCore/Public/RenderingThread.h:183] libUE4Editor-Renderer.so!TGraphTask >::ExecuteTask(TArray >&, ENamedThreads::Type) [/home/unreal/jarjar/UnrealVersion/UnrealEngine-4.26/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:886] libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/home/unreal/jarjar/UnrealVersion/UnrealEngine-4.26/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:709] libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/home/unreal/jarjar/UnrealVersion/UnrealEngine-4.26/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:600] libUE4Editor-RenderCore.so!RenderingThreadMain(FEvent*) [/home/unreal/jarjar/UnrealVersion/UnrealEngine-4.26/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:372] libUE4Editor-RenderCore.so!FRenderingThread::Run() [/home/unreal/jarjar/UnrealVersion/UnrealEngine-4.26/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:526] libUE4Editor-Core.so!FRunnableThreadPThread::Run() [/home/unreal/jarjar/UnrealVersion/UnrealEngine-4.26/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25] libUE4Editor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/home/unreal/jarjar/UnrealVersion/UnrealEngine-4.26/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185] libpthread.so.0!UnknownFunction(0x9608) libc.so.6!clone(+0x42)

Someone can help me?

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