Thank you so much to anyone that can help me with this!
Is this possible to do in blueprints?
I need an enemy that hides around corners, and when the player looks away, the enemy begins to slowly creep out towards the player. If the player shines a flashlight at the enemy it returns to hiding. If the enemy reaches the player it triggers an animation where it kills the player.
So to conclude: Level Start > Timer initialized > Timer ends > Enemy AI moves towards player > Enemy AI reaches player > Triggers death animation.
> IF player flashlight shines upon AI > Return to hiding and restart the blueprint.
The player will be stood still within a room, only able to look around and shine the flashlight.