Hi,
I’m trying to make a flame thrower in Cascade in a top down twin stick game.
The problem is when che character moves or rotate and I can’t figure how to keep che flames motion consistent.
If I use world particles and I move forward che character goes into the particles and similar inconsistent problems.
If I use local particles the flame is alsways a straight line.
Also I would to detect the damage area.
Do you have some some advice to solve the problem?
Thanks in advance.