I have a Niagara System that I’m using for a Flame Thrower which is working fine, however I want to make Enemy Characters catch fire.
Using Niagara just to send an Event somewhere is difficult enough.
I do have another way using Projectiles which would probably be easier. The main problem is not to include anything in the Enemy class but to know if something has already been hit or not, also without using an array to store characters.
Any suggestions?