Flak Jack

Hi all,

It’s been a very long time since I posted anything here, but I’ve posted a few recent updates on my blog about the development of my game, Flak Jack.

If you are interested in how to mix real world data with procedural content, massive terrains, and how you might make a flight based game in UE4, check out my blog.

I’m making an effort to try and get smaller, more regular posts happening on my blog. It’s been a big task getting the environment creation process in place.