FKey Linker Error

Missing InputCore inside your build.cs file for your plugin

PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore"});

like that.

So am making a plugin for the marketplace am trying to create an FKey variable but it gives me a linker error

Here is the code am using .h UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Dialogue Settings", meta = (EditCondition = "bRequireInput")) FKey InputKeyKeyboard; .cpp InputKeyKeyboard = EKeys::E;

You my friend are life saver that worked thanks