Missing InputCore inside your build.cs file for your plugin
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore"});
like that.
Missing InputCore inside your build.cs file for your plugin
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore"});
like that.
So am making a plugin for the marketplace am trying to create an FKey variable but it gives me a linker error
Here is the code am using .h UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Dialogue Settings", meta = (EditCondition = "bRequireInput")) FKey InputKeyKeyboard; .cpp InputKeyKeyboard = EKeys::E;
You my friend are life saver that worked thanks