FKey is not a BlueprintType

Why dont you submit a change to github, whre this"fix" can be disscussed more properly? You don’t need to downloading source for that you can do that in github itself

It is currently not possible to use the FKey USTRUCT as a blueprint variable or input / output parameter of a macro.
This is rather unhandy when creating macros that do things with the input related nodes as they can’t get the keys as input.

Fortunatly, the fix for this is trivial, FKey should be a BlueprintType

Indeed. Hadn’t even struck me. Can find the pull request at https://github.com/EpicGames/UnrealEngine/pull/395

Hi Sakari,

I just wanted to let you know that we have received your pull request on GitHub and a developer has been assigned to review it. Thank you for your submission, and have a great day.