FK control rig

HI everyone!
I am facing an issue in Unreal Engine 5.4 where I import a BP of my MetaHuman into the Sequencer, and the Face_ControlBoard_CtlrRig for the face appears correctly. However, when I try to use the “Bake to Control Rig” option, only the FK Control Rig option is available for the face control, while everything works fine for the body. This is causing problems later when trying to modify certain imported animations. Has anyone experienced this issue or found a solution? Any help would be greatly appreciated!

Hi @Pabloh_11
Let’s see…
You are having an issue in Unreal Engine 5.4 where you only see the FK Control Rig when baking face animations in Sequencer, while everything is fine for the body

Check Control Rig Compatibility: Ensure that the face Control Rig is compatible with UE 5.4 and installed correctly
Review Control Rig Setup: Again check if the face Control Rig is correctly attached in Sequencer.
Check Rig Type: Make sure you’re using the correct IK Control Rig on the face and not FK.
Check Blueprint and Rigging: Verify that the face controls aren’t overridden in your MetaHuman Blueprint
Reimport or Update: Try reimporting assets or update UE 5.4 as patches might have been what resolved the problem.
Facial Animation Setup: Make sure the Face Control Board is correctly set up for facial rigging in Sequencer
Use Console Commands: Run r.DebugControlRig=1 in the console to debug rig issues.
Manual Control Setup: Bind face controls manually inside the Sequencer as a temporary fix when automatic baking doesn’t work