FJX Visuals - Frontier Cargo Rover

Frontier Cargo Rover | UE5 Full Vehicle System Demo (Customization + Driving)
Frontier Cargo Rover | UE5 Driving & Interaction Feature Demo
Blender Source File + Rigged Version

Frontier Cargo is the first vehicle in the “Frontier Rover Series”,

designed for game development, film production, and real-time rendering workflows.

This vehicle balances realistic mechanical behavior, interactive systems, and performance optimization,

providing a fully drivable experience with a modular and extensible structure, allowing quick integration into your project.

It is suitable for sci-fi exploration, industrial transport, and vehicle system development scenarios.

NOTICE

This asset is built using the Chaos Vehicle plugin as a drivable vehicle system.

Please ensure the Chaos Vehicle plugin is enabled before importing it into your project.

Vehicle Blueprint location: FRONTIER_CARGO/BP/BP_chassis

CORE FEATURES

Modular System(Adjustable in the Blueprint Details panel)

- Multiple cargo modules and wheel variants included

- Quick switching between configurations via Blueprint

- Allows rapid creation of different vehicle variants

Vehicle Color & Decal System(Adjustable in the Blueprint Details panel)

- Independent color control for cabin, power unit, cargo module, and wheels

- Global color override mode available

- Fully customizable decals (supports transparent texture channels)

- Adjustable decal color, UV scale, and UV offset

Dirt System(Adjustable in the Blueprint Details panel)

- Supports both automatic and manual modes

- Automatic mode accumulates dirt based on traveled distance

- Enhances visual feedback of vehicle usage state

Wheel Dust System(Adjustable in the Blueprint Details panel)

- Enable/disable toggle available

- Speed threshold control for dust activation

- Suitable for different environmental requirements

Interactive Driving System

- Suspension system provides physical feedback

- Control handles and throttle respond dynamically to vehicle speed and direction

- Multi-screen system includes:

- Roof radar camera display

- Rear camera display

- Cargo status interface

- Real-time speed display

Interactive Components

- Cabin doors and rear cargo doors are openable

- Driver seat supports adjustable movement

- Central screen supports folding/unfolding animation states

- Lighting system supports cyclic control modes

CONTROL MAPPING (Based on Enhanced Input System, fully remappable)

W A S D – Move

Space – Brake

Mouse Wheel – Zoom

R – Reset Vehicle

TAB – Switch Camera

L – Power / Lights Cycle

1 – Cabin Door

2 – Cargo Door (Type 1)

3 – Seat Adjustment

N – Night Vision Mode

USAGE NOTES

- Stable driving feedback with realistic suspension behavior

- Full vehicle sound system

- Suitable for gameplay and cinematic applications

- Ready-to-use with quick integration

- No additional complex setup required