Frontier Cargo Rover | UE5 Full Vehicle System Demo (Customization + Driving)
Frontier Cargo Rover | UE5 Driving & Interaction Feature Demo
Blender Source File + Rigged Version
Frontier Cargo is the first vehicle in the “Frontier Rover Series”,
designed for game development, film production, and real-time rendering workflows.
This vehicle balances realistic mechanical behavior, interactive systems, and performance optimization,
providing a fully drivable experience with a modular and extensible structure, allowing quick integration into your project.
It is suitable for sci-fi exploration, industrial transport, and vehicle system development scenarios.
NOTICE
This asset is built using the Chaos Vehicle plugin as a drivable vehicle system.
Please ensure the Chaos Vehicle plugin is enabled before importing it into your project.
Vehicle Blueprint location: FRONTIER_CARGO/BP/BP_chassis
CORE FEATURES
Modular System(Adjustable in the Blueprint Details panel)
- Multiple cargo modules and wheel variants included
- Quick switching between configurations via Blueprint
- Allows rapid creation of different vehicle variants
Vehicle Color & Decal System(Adjustable in the Blueprint Details panel)
- Independent color control for cabin, power unit, cargo module, and wheels
- Global color override mode available
- Fully customizable decals (supports transparent texture channels)
- Adjustable decal color, UV scale, and UV offset
Dirt System(Adjustable in the Blueprint Details panel)
- Supports both automatic and manual modes
- Automatic mode accumulates dirt based on traveled distance
- Enhances visual feedback of vehicle usage state
Wheel Dust System(Adjustable in the Blueprint Details panel)
- Enable/disable toggle available
- Speed threshold control for dust activation
- Suitable for different environmental requirements
Interactive Driving System
- Suspension system provides physical feedback
- Control handles and throttle respond dynamically to vehicle speed and direction
- Multi-screen system includes:
- Roof radar camera display
- Rear camera display
- Cargo status interface
- Real-time speed display
Interactive Components
- Cabin doors and rear cargo doors are openable
- Driver seat supports adjustable movement
- Central screen supports folding/unfolding animation states
- Lighting system supports cyclic control modes
CONTROL MAPPING (Based on Enhanced Input System, fully remappable)
W A S D – Move
Space – Brake
Mouse Wheel – Zoom
R – Reset Vehicle
TAB – Switch Camera
L – Power / Lights Cycle
1 – Cabin Door
2 – Cargo Door (Type 1)
3 – Seat Adjustment
N – Night Vision Mode
USAGE NOTES
- Stable driving feedback with realistic suspension behavior
- Full vehicle sound system
- Suitable for gameplay and cinematic applications
- Ready-to-use with quick integration
- No additional complex setup required