Is anyone on here familiar with the horror engine pack from the unreal store. I was wanting to add some features to it but i cant really understand his coding methods. Can someone please help me, i want to add some new objects to be able to be used instead of just doors and keys ect…
Thank you for your help
-Gamz
I took a quick look at this, it’s a ‘whole thing’.
Unless you’re lucky and someone who’s really into this comes along, I’m afraid you’re on your own.
Basically, the route to take is find a blueprint for an asset that is closest to the new object you want to make ( in funcionality ), then copy it and edit it.
But you will also need to include your new object details at least in the enums ( see the enum folder ). And possbily a few other places as well.
Sorry to not be more helpful.