I’m currently working on a project using the Unreal Studio Product Viewer template and I’m having some queries on making freely moving mesh move on one axis. For instance, I’ve got several hinged elements and though the way the product viewer moves them default works, the client wants these to be as they are in real-life where they are hinged. I’ve never worked with moveable mesh as I come from an Archviz Static based background but this is a KEY element to this project. Any clue or ways of doing this?
*NOTE: After looking around, the thing I’m looking for is essentially a constraint on moving the object(s) on the X, Y and Z axis and rotating on the X and Y and only being able to move it on the Z with no animation just a freely drag up and let go and it’ll sit where you left it. I realise this might sound strange and be hard to understand so any information/examples can be provided.
If this wasn’t clear or you need any more information for a solution, please just ask.
Thanks in advance.