emmedand
(emmedand)
November 9, 2022, 3:53pm
1
Hi everyone,
There’s an animation that’s giving me some problems.
Before retargeting, it’s perfect. But after I retarget it, it has a strange offset.
NON-RETARGETED:
RETARGETED:
But it isn’t just about the initial offset.
During the retargeted animation, the character gets above the ground.
Consider that I’m using the same skeleton retargeting setting on both the mannequin and the mesh with the original animation:
By the way, this is the only animation that has given me this problem.
Any idea on how to fix this?
Posting the answer here that worked for me and that I found in another thread, there were two different solutions one worked for me the other worked for others:
Quick Image Answer:
oh my goodness. I’ve been retargeting from 5.1 for months because I couldn’t figure this out and then within days of each other, two people post solutions that work:
@DmitriiGK ’s solution
[image]
@Myrdrii ’s solution
[image]
I verified them both. I can’t believe it. Thank you!
“you wait ages for a bus and then two come along at once”