Hi there,
So I started to get into Blender and through that I started to get into UE4.
I’m an absolute amateur so I just started to get into the Basics, I imported a Heightmap as Landscape, created/imported my own few textures and foliage models, created my first AutoLandscape-Material by following tutorials and even though its definitly nothing special im actually quite happy with my results so far. But of course there are a LOT of things that aint perfect…
The problem I’m trying to solve for now is this:
I’m happy with how the 3 Textures I used for this basic material (rock, dirt, gras) automaticaly change depending on the slope of my landscape BUT I’m not happy about the grass that I use, because it just spawns everywhere… I know that the Problem has something to to with the layer blend node but since I just tried to follow the tutorials and not really understand 90% of whats really happening I just cant find a sollution to this…
Here are a few Screenshot of my AutoLandscapeMaterial:
Maybe someone can help me change the Material so that the Textures appear the same Way, but the gras only spawns on the Gras texture and not on the stone/dirt…
If you need more information please let me know and thanks in advance
(I hope this isnt the wrong place to post this, if so I’m sorry^^)