Fixes since 4.27 for crashes due to garbage collection invalidating actors pointed to by soft-object references in Details panel UI?

The only other idea I have from the callstack given is that the USD Stage Actor code shouldn’t be getting triggered since you are in a GC cycle. It looks like 4.27 should have the main bit of the change to prevent that with this commit. However, a follow up commit came later with 5.4 that additionally checks the flags on the stage actor itself, which looks cherry pickable to see if that helps the situation for you.