The following error is put out in 5.3.2 when building HLODs in a WorldPartition environment:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.04.19-20.54.55:154][ 5]LogWindows: Error: appError called: Assertion failed: Pair != nullptr [File:F:\UE\Engine\UE_5.3_Source\Engine\Source\Runtime\Core\Public\Containers\Map.h] [Line: 671]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.04.19-20.54.55:155][ 5]LogWindows: Error: Windows GetLastError: The handle is invalid. (6)
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.04.19-20.54.56:519][ 5]LogWindows: Error: === Critical error: ===
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.04.19-20.54.56:519][ 5]LogWindows: Error:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.04.19-20.54.56:519][ 5]LogWindows: Error: Assertion failed: Pair != nullptr [File:F:\UE\Engine\UE_5.3_Source\Engine\Source\Runtime\Core\Public\Containers\Map.h] [Line: 671]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.04.19-20.54.56:519][ 5]LogWindows: Error:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.04.19-20.54.56:519][ 5]LogWindows: Error:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.04.19-20.54.56:519][ 5]LogWindows: Error:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.04.19-20.54.56:519][ 5]LogWindows: Error: [Callstack] 0x00007ff86a5ebfae UnrealEditor-Landscape.dll!ALandscapeProxy::ExportToRawMeshDataCopyNew() [F:\UE\Engine\UE_5.3_Source\Engine\Source\Runtime\Landscape\Private\LandscapeEdit.cpp:4187]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.04.19-20.54.56:520][ 5]LogWindows: Error: [Callstack] 0x00007ff86a5e84ce UnrealEditor-Landscape.dll!ALandscapeProxy::ExportToRawMesh() [F:\UE\Engine\UE_5.3_Source\Engine\Source\Runtime\Landscape\Private\LandscapeEdit.cpp:3846]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.04.19-20.54.56:520][ 5]LogWindows: Error: [Callstack] 0x00007ff86a716472 UnrealEditor-Landscape.dll!ULandscapeHLODBuilder::Build() [F:\UE\Engine\UE_5.3_Source\Engine\Source\Runtime\Landscape\Private\LandscapeHLODBuilder.cpp:287]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.04.19-20.54.56:520][ 5]LogWindows: Error: [Callstack] 0x00007ff8711b4858 UnrealEditor-Engine.dll!UHLODBuilder::Build() [F:\UE\Engine\UE_5.3_Source\Engine\Source\Runtime\Engine\Private\WorldPartition\HLOD\HLODBuilder.cpp:317]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.04.19-20.54.56:520][ 5]LogWindows: Error: [Callstack] 0x0000022b758315fd UnrealEditor-WorldPartitionHLODUtilities.dll!FWorldPartitionHLODUtilities::BuildHLOD() [F:\UE\Engine\UE_5.3_Source\Engine\Plugins\Editor\WorldPartitionHLODUtilities\Source\Private\WorldPartition\HLOD\Utilities\WorldPartitionHLODUtilities.cpp:720]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.04.19-20.54.56:521][ 5]LogWindows: Error: [Callstack] 0x00007ff8711b5add UnrealEditor-Engine.dll!AWorldPartitionHLOD::BuildHLOD() [F:\UE\Engine\UE_5.3_Source\Engine\Source\Runtime\Engine\Private\WorldPartition\HLOD\HLODActor.cpp:424]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.04.19-20.54.56:521][ 5]LogWindows: Error: [Callstack] 0x00007ff86c459a1e UnrealEditor-UnrealEd.dll!UWorldPartitionHLODsBuilder::BuildHLODActors() [F:\UE\Engine\UE_5.3_Source\Engine\Source\Editor\UnrealEd\Private\WorldPartition\WorldPartitionHLODsBuilder.cpp:504]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.04.19-20.54.56:521][ 5]LogWindows: Error: [Callstack] 0x00007ff86c4909c8 UnrealEditor-UnrealEd.dll!UWorldPartitionHLODsBuilder::RunInternal() [F:\UE\Engine\UE_5.3_Source\Engine\Source\Editor\UnrealEd\Private\WorldPartition\WorldPartitionHLODsBuilder.cpp:305]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.04.19-20.54.56:522][ 5]LogWindows: Error: [Callstack] 0x00007ff86c48f515 UnrealEditor-UnrealEd.dll!UWorldPartitionBuilder::Run() [F:\UE\Engine\UE_5.3_Source\Engine\Source\Editor\UnrealEd\Private\WorldPartition\WorldPartitionBuilder.cpp:279]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.04.19-20.54.56:522][ 5]LogWindows: Error: [Callstack] 0x00007ff86c490046 UnrealEditor-UnrealEd.dll!UWorldPartitionBuilder::RunBuilder() [F:\UE\Engine\UE_5.3_Source\Engine\Source\Editor\UnrealEd\Private\WorldPartition\WorldPartitionBuilder.cpp:116]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.04.19-20.54.56:522][ 5]LogWindows: Error: [Callstack] 0x00007ff86b3fae82 UnrealEditor-UnrealEd.dll!UWorldPartitionBuilderCommandlet::RunBuilder() [F:\UE\Engine\UE_5.3_Source\Engine\Source\Editor\UnrealEd\Private\Commandlets\WorldPartitionBuilderCommandlet.cpp:229]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.04.19-20.54.56:522][ 5]LogWindows: Error: [Callstack] 0x00007ff86b3d3885 UnrealEditor-UnrealEd.dll!UWorldPartitionBuilderCommandlet::Main() [F:\UE\Engine\UE_5.3_Source\Engine\Source\Editor\UnrealEd\Private\Commandlets\WorldPartitionBuilderCommandlet.cpp:128]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.04.19-20.54.56:523][ 5]LogWindows: Error: [Callstack] 0x00007ff75589733f UnrealEditor.exe!FEngineLoop::PreInitPostStartupScreen() [F:\UE\Engine\UE_5.3_Source\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4136]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.04.19-20.54.56:523][ 5]LogWindows: Error: [Callstack] 0x00007ff75588cfb6 UnrealEditor.exe!GuardedMain() [F:\UE\Engine\UE_5.3_Source\Engine\Source\Runtime\Launch\Private\Launch.cpp:140]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.04.19-20.54.56:523][ 5]LogWindows: Error: [Callstack] 0x00007ff75588d37a UnrealEditor.exe!GuardedMainWrapper() [F:\UE\Engine\UE_5.3_Source\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.04.19-20.54.56:535][ 5]LogWindows: Error: [Callstack] 0x00007ff755890854 UnrealEditor.exe!LaunchWindowsStartup() [F:\UE\Engine\UE_5.3_Source\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.04.19-20.54.56:535][ 5]LogWindows: Error: [Callstack] 0x00007ff7558a6984 UnrealEditor.exe!WinMain() [F:\UE\Engine\UE_5.3_Source\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.04.19-20.54.56:535][ 5]LogWindows: Error: [Callstack] 0x00007ff7558a9d7a UnrealEditor.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]