i’m trying to make an array of static meshes using BP spline mesh nodes.
I’ve got it working using “at position along spline” nodes, but i’m experiencing weird deformations on each static mesh at their end and start points. Basically, the vertexes at the end and start point are getting compressed along the spline.
I tried the same thing with “at spline point” nodes and the distortion doesn’t happen (as shown in the attached image).
Anyone else experiencing this issue?