fixed size tileable texture

ok so im new to UE5 right, and im working on a small project with pixel/voxelart graphics.
the the size of one 16x16 texture being equal to a 1x1x1 cube, and i cant figure out a way, to have say a 16x16 texture, tile across an object while staying the same size
kinda need some help with this, any comments are appreciated

This is due to how UV maps work. It is a coordinate system based on the vertices of the mesh, if the mesh gets bigger, so does the coordinates system.
As such, you’ll need to scale the texture proportionally to the mesh scaling. Multiply the texture coordinates of the texture sampler by the scale of the mesh in the material editor.