[fixed] i have a big issue with stencil shader that are visible in editor but not in build

Hello, like is said it title i made invisible actor visible only through another one using stencil shader but it seem the mask in blueprint dont work when in build project.
in editor (expected result) :

In build :

And the stencil is working because i can see it throught another stencil mask placed in the world.

but the one in the blueprint just dont see to work. And i dont know why.

Update :
The editor only option was true… its fixed now