Hello everyone,
I am working on a Product Configurator project with Unreal Engine 5, but I am facing an issue and need your help.
In my project, I want users to be able to rotate a chair in 3D to view it from all angles using the mouse. However, I want to achieve the following:
- The camera should remain fixed, meaning I do not want the user to zoom in or out from the camera’s perspective.
- The chair should rotate: The user should be able to rotate the chair by moving the mouse left/right and up/down.
How can I implement this kind of rotation system in Unreal Engine using Blueprint? Can anyone provide an example or suggest a tutorial/video?
Here is a video that explains exactly what I want to achieve: https://www.youtube.com/watch?v=IL3QY3zj6rg
Thanks in advance!