Fixed Camera WIP

Hey everyone!
This is a quick look at a new ledge shimmy system I’m prototyping for my fixed-camera action-adventure game in Unreal Engine 4.

Inspired by games like ICO, Shadow of the Colossus, I’m experimenting with cinematic camera angles while still giving the player clear, responsive control. In this clip, I’m testing ledge detection, forward/backward movement, and blending animations smoothly with a fixed perspective.

Still early WIP — the controls and transitions will be refined, but I’m excited about the direction it’s heading.

Let me know what you think in the comments. Feedback is always welcome!