I am having some issues with my current Camera (First Person Camera). I want to restrict the Rotation (Pitch) of the Camera so you can’t see completely straight to the ground, but be able to see completely straight in the air.
The stuff I have tried so far didn’t work out the way I wanted. I tried applying a new “Add Controller Pitch Input” Value when the Camera Pitch is between 90-300. (90 being looking up, doesn’t really go beyong that which is good, and 300 the value I want the camera to stop when looking down)
The Result was basicly that when I looked down and “Forced” my way to look higher than 300 it would “fight” back and in a result look pretty ugly. (I hope you understood what I mean)
Basicly I want just to have a simple Value where I can say You can’t look any further.
Doesn’t anyone know how to do something like that?