[FIXED] Bug w/ 236.0: Human Character Animation Blueprints

If you have any childed assets in your mods that use human character animations they will break due to updates for the recent handcuffs. We’ll try and get an update out this weekend for the dev kit! Thanks to P0k3r for reporting this!

Update: This issue has been fixed with the 236.2 dev kit update. You may have to open your blueprint and click compile on any child assets if you are still having issues. Doing this will grab the parent animations from the updated source.

does this effect outfits or only weapons?

This would be isolated to animations so I don’t believe so.

all clothing have to use the skeleton in order for them to work with all animations correctly the only piece of clothing that does not is head gear

What he means to say is it only affects you have if you have a modified TPV_InsertTypeHere_AnimBP which would normally only be associated with weapons.

236.0 up on github! :smiley: ty team

cool srry I didn’t update earlier tie was fine. I’m excited to see the handcuffs