2024-10-10 13-52-03.mkv (1.9 MB)
Im working on a rougelike game, I’ve got a partial system working right now.
Heres one of the questions: Why when the first room is generated, it is in the correct location, but when the next rooms are generated, they are off center
(sorry if that doesnt make sense)
I can try give any blueprints that are needed
but like are you trying to achieve that rooms spawn one after each other or sideways? ya, any blueprints would be helpful
In the video, if you noticed the blue arrows, a room is supposed to spawn at either one of those arrows. Heres the room generation code:
There is also another issue with this, in case anyone is up to the challenge:
Rooms generate on top of other rooms, this is shown in the following video (the room with white floor is the starting room)
2024-10-16 15-53-03.mkv (2.2 MB)
The image is the code that should check for overlapping rooms and despawn them