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Fix this collision deflect feature of the CharacterMovement component?

https://streamable.com/iki7a2

Is there any way to turn this off, or maybe a work-around to fix it? It happens when the capsule hemisphere hits the underside of blocks when jumping, too. Really annoying having the player shoot off sideways. I understand how it might be desirable to some people, but it’s really messing up my project, which requires precision platforming. If there is any option I missed, or a work-around, please let me know!