I’m trying to simulate snake/vine movement by attaching a panner node to a material then applying it to a spline. The material itself is tileable, but the mix of the panner node and the segments of the spline make the segment ends very noticeable. I’m trying to achieve a flawless, uninterrupted ‘flow’ of the material across the whole spline. I’m open to other ways of achieving this effect. Please help!