I’m trying to simulate snake/vine movement by attaching a panner node to a material then applying it to a spline. The material itself is tileable, but the mix of the panner node and the segments of the spline make the segment ends very noticeable. I’m trying to achieve a flawless, uninterrupted ‘flow’ of the material across the whole spline. I’m open to other ways of achieving this effect. Please help!
What do the UVs of the mesh look like? To flow from the bottom to the top seamlessly, those edges need to be perfect lined up at the top and bottom of the UV space