Witchhaus
(Witchhaus)
September 7, 2020, 6:20pm
3
chrudimer:
Hi,
Those are different things.
What I would try first is
(-) make sure you have enough disk space Ue4 expecting shadercompileworker output version 5 - Platform & Builds - Epic Developer Community Forums
(-) validate the engine install ShaderCompileWorker failed: Mismatched shader version - Getting Started & Setup - Epic Developer Community Forums
[HR][/HR]
If that does not work, then try narrowing it down. So
(1) make sure that compiling shaders does work. So create a new material, do some changes to it that will lead to the engine compiling shaders. If that gives you the same error, then try it again in a new blank project. If that also gives you the same error, then validate the engine install, if that does not work try to reinstall the engine
(2) if compiling shaders work, then next check the assets you want to load and your project. So try loading the assets in a new blank project. If that does not work, then something might be wrong with the assets. You say its a map, then you could try opening the assets that are inside the map one by one and see if those load.
(3) if the map/ the assets load in a new blank project, then you could check all your current project settings / try to migrate your stuff to a new blank project.
Thank you very much! I found out what the problem was, some of the files were saved on my nearly full drive so they couldn`t be rewritten. I fixed it by just putting them back into the file all content for a uproject is in.
Thank you very much!