Hello,
We are running into below error while trying to load the Maps for “Downtown West Modular Pack” asset.
[2021.04.27-15.33.03:654][452]LogD3D11RHI: Error: Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed
at D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Texture.cpp:534
with error E_OUTOFMEMORY,
Size=2048x2048x288 PF=10 D3DFormat=DXGI_FORMAT_R16G16B16A16_FLOAT(0x0000000A), NumMips=12, Flags=D3D11_BIND_SHADER_RESOURCE , Usage:0x0, CPUFlags:0x0, MiscFlags:0x4, SampleCount:0x1, SampleQuality:0x0, SubresPtr:0x0000000000000000, SubresPitch:0, SubresSlicePitch:0
Also below pasted is the snippet from log file end:
[2021.04.27-15.33.05:697][452]LogConsoleResponse: Pool: 181/322 MB (referenced/allocated)
[2021.04.27-15.33.05:697][452]Cmd: rhi.DumpMemory
[2021.04.27-15.33.05:701][452]RHI resource memory (not tracked by our allocator)
[2021.04.27-15.33.05:701][452] 0 - Pixel buffer memory - STAT_PixelBufferMemory - STATGROUP_RHI - STATCAT_Advanced
[2021.04.27-15.33.05:701][452] 20324 - Structured buffer memory - STAT_StructuredBufferMemory - STATGROUP_RHI - STATCAT_Advanced
[2021.04.27-15.33.05:701][452] 94076696 - Vertex buffer memory - STAT_VertexBufferMemory - STATGROUP_RHI - STATCAT_Advanced
[2021.04.27-15.33.05:701][452] 260865242 - Index buffer memory - STAT_IndexBufferMemory - STATGROUP_RHI - STATCAT_Advanced
[2021.04.27-15.33.05:701][452] 9844480 - Uniform buffer memory - STAT_UniformBufferMemory - STATGROUP_RHI - STATCAT_Advanced
[2021.04.27-15.33.05:701][452] 515440332 - Texture memory Cube - STAT_TextureMemoryCube - STATGROUP_RHI - STATCAT_Advanced
[2021.04.27-15.33.05:701][452] 2572364 - Texture memory 3D - STAT_TextureMemory3D - STATGROUP_RHI - STATCAT_Advanced
[2021.04.27-15.33.05:701][452] 1117372563 - Texture memory 2D - STAT_TextureMemory2D - STATGROUP_RHI - STATCAT_Advanced
[2021.04.27-15.33.05:701][452] 0 - Render target memory Cube - STAT_RenderTargetMemoryCube - STATGROUP_RHI - STATCAT_Advanced
[2021.04.27-15.33.05:701][452] 16306739 - Render target memory 3D - STAT_RenderTargetMemory3D - STATGROUP_RHI - STATCAT_Advanced
[2021.04.27-15.33.05:701][452] 174919693 - Render target memory 2D - STAT_RenderTargetMemory2D - STATGROUP_RHI - STATCAT_Advanced
[2021.04.27-15.33.05:701][452]2089.899MB total
[2021.04.27-15.33.05:701][452]LogWindows: FPlatformMisc::RequestExit(1)
[2021.04.27-15.33.05:701][452]LogCore: Engine exit requested (reason: Win RequestExit)
[2021.04.27-15.33.05:709][452]Log file closed, 04/27/21 21:03:05
We noticed per the TaskManager the GPU memory usage was even less than half for a 8GB GPU so not sure what exactly is at the play here that is causing this behavior.
Platform info:
- Windows 10 Professional
- RTX 3070 - 8GB
- UE 4.26.2