Hello! I am new to Unreal Engine, and for my game I wanted to implement a grabbing mechanic like that of Half-Life 2. However, upon grabbing any given object, it seems for the X rotation to be correct, but, when looking up or down, instead of the object rotating as expected, it rotates in its axis. Is there any way to make the object’s rotation fixed to the camera rotation, so it looks like it is not spinning at all when moving the camera?
Here are my blueprints.