(see attached image) When I export from Archicad to Twinmotion, sometimes when the surface is not straight or there are windows or the flat surface has been cut a space, when a texture is applied from Twinmotion the result is a texture that is not continuous with failures.
Hello ,
Thank you for posting in the community and reporting this problem. We have been working on addressing many of theses issues in the next release.
At this time it seems other users have sometimes been able to fix the UV by reapplying a correct mapping to the mesh and/or importing a udatasmith file instead of doing the Direct-Link. If you are not able to fix this please report a bug so we can properly investigate this: https://twinmotionhelp.epicgames.com/s/case-community-page
You will need to select the material with the material picker then adjust the mapping type and then drag the surface from the Thumbnail preview picture into the mesh in the viewport to "reapply" it with the different mapping.
Overview video of the Mapping type: https://youtu.be/p-eyU87TZWs
Kind regards,
Vincent