Fix issue when blending animations

I have a character walking to a horse but does NOT play the mount anim montages. I’m encountering an issue when blending animations in Unreal Engine 5. The idle or walk animation from your Blend Space is likely overriding my mount animation.
Here is a screenshot of the animation review tool for reference.

How can I stop blend spaces from affecting the mount animation. It has to do with animation blueprint I guess but how?

Hey @jajo1399, I’ll try to help you with your issue!

First of all, could you share a screenshot of your current ABP and the mount montage settings?

From what you’re saying, I believe the issue might be with the montage slot - it might be assigned to a slot that is being overridden by something the in the ABP.

You can test it by adding a new slot to the end of the ABP logic, right before the output pose, and assigning the mount montage to that slot. If it works, you might want to change the order of your ABP logic or simply add a new slot close to the end so it can override most of the other animations.

Let me know if that works, but I’ll be waiting for more details to better help you!