I am working on an animation in sequencer with a marketplace asset and a control rig that I created. In a few places I am running into what I assume is gimbal lock on the root control. Each time I try to correct the curve it throws off the rotation somewhere else. From googling I have found that there is an option called “Use Quaternion Interpolation” that can fix certain rotational problems, but that option is only available on the “Transform” track, not any of the other track layers. Am I looking in the wrong layers to find that? Are there any other settings or methods you can use to fix this problem?
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Hi there,
Just checking to see if you found a possible way to fix these Gimbal Lock issues in Unreal Engine.