The commit also breaks rendering of progress bars within retainer boxes. Reverting the engine code to to previous logic seems to fix it which I have done to my local UE5 Early Access code. I don’t see any changes in UE4 or UE5 Main streams that address this yet.
Just a heads up for anyone visiting this forum post. I’ve experienced the same error and this commit seems to fix it for me though. It adds a console variable Slate.EnableRetainedRenderingWithLocalTransform` which is true by default. If you run the following command:
Slate.EnableRetainedRenderingWithLocalTransform 0
the weird render bugs should go away and everything looks as I’d expect it to be.
Just wanted to mention that setting this to 0 seems to break any kind of animations (transforms) happening inside retainer boxes. In my case i had a set of rings spinning inside one another and the moment i resized the window (i.e. changed the scale in anyway) all the axis would go haywire and get random offsets.